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About Me
I am a game designer specializing in level design and narrative.
My favorite games to design and play:
3rd person, narrative-driven, action-adventure
Inspirations:
"Infamous Second Son" introduced me to Game Design
"The Last of Us" inspired me to stay in Game Design
Level Design Goal: Uncharted 4
Narrative Goal: Yakuza 0
Mechanic Goal: Batman Arkham Knight
Map Layout Goal: GTA V
Hobbies:
Acting - Film and Theatre
Dance - Ballroom and Hip Hop
Playing Video Games
Roller Blading
Languages (Beginner):
French & Japanese
Inspirations
My Favorite Games:
Infamous Second Son (Most Fun Mechanics / Best Narrative)
Yakuza Kiwami 0 (Favorite Series) (Best Narrative / Best Characters)
Batman Arkham Knight (Best Mechanics / Best Gameplay / Best Flow)
The Last of Us Part 1 (Best Flow / Best Characters / Best Narrative)
Hitman 2 (Best Stealth, Most Freedom with multiple paths)
Overwatch (Most Competitive Multiplayer & Capture the Flag)
Grand Theft Auto V (Most Freedom, Fun Mechanics, Most Interactive (Multiplayer), Fun Gameplay
Uncharted 2 & 4 (Fun Gameplay, Most Exploration, Most Educational)
Marvel Spiderman (Fun Mechanics, Best Gameplay)
The Quarry (Best Horror Narrative)
Even though I know the plot, all of these are re-playable
Below is a link to a video I reference for level design. It's a GDC talk I highly recommend watching about the process of blockmesh and what to look out for when designing. It has also become a video I reference when playing video games.