Green is Location
Yellow is Gameplay/Cutscene
EXT. MANSION - EGON'S COMPOUND - DAY 
CUT TO CUTSCENE:
Two large white trucks escorted by 4 men on motorcycles pull out of the compound on a dirt path leading to the road. JASON starts up his bike, gun in hand, to follow the vehicles. 
CUT TO GAMEPLAY:
Player takes CONTROL of Jason and learns to drive. When Player is within a certain range of the nearest bike, the screen pauses to learn how to aim, shoot, and drive simultaneously. 
Once the player DEFEATS all the men on the bikes, they have to shoot the tires on the trucks to get them to stop.
CUT TO CUTSCENE:
As soon as the player destroys the tires on one truck, it triggers a CUTSCENE causing the truck to crash into the other. Enemies get out of the front and back giving control back to the Player to perform melee combat. 
Once all the enemies are DEFEATED, Jason goes towards the back of the open trunk. As he walks a man on a motorcycle speeds off, Jason tries to shoot his tires but he is too far and MISSES. 
JASON 
Shi-
Jason continues walking to the trunk only to find drugs. He is AMBUSHED and shot at in a CUTSCENE but dodges in time. He then shoots the man in the leg and takes his gun to interrogate him. 
JASON 
Where was Egon taking these trucks? 
THUG 1 
Why don't you go ask the driver. 
Jason shoots the man in the leg, and grabs him before he's able to curl over his leg wincing in pain. 
JASON 
Try again. 
THUG 1 
Go screw yourself. 
JASON 
(frustrated) 
All right. 
Jason kills the thug then goes to the truck as he searches for any clue as to where they were going.
He finds a LEDGER similar to the one he found previously with the address and times on. 
JASON 
Here we go. 
AS JASON CLOSES THE DOOR THE CAMERA SHOT TRANSITIONS TO HIM ON HIS BIKE RIDING OFF. 
EXT. SECURITY - DAY 
Thugs are walking around as workers are lugging boxes and putting crates into shipping containers at the loading docks. Jason pulls his motorcycle to the side before THUG 2, who's driving a car behind him, calls him. 
THUG 2 
Hey kid what're you doing out here? 
JASON 
Egon wanted to see me. 
THUG 2 
Oh yea sure, I'll take you to him he's around here somewhere. 
Thug 2 talks to the guys at the security check point, who tells him about Jason's betrayal in the woods. Jason doesn't hear them and Thug 2 escorts him through the gates. 
Through the rearview mirror, Jason sees one of the gate thugs on the radio as he gets his gun out and loads it. 
EXT. DOCKS - DAY 
Thug 2 pulls forward towards the direction of the docks behind the warehouse building then stops as Jason catches up. 
THUG 2 
(lower, serious tone) 
After you. 
Thug 2 gestures forward, one hand on the steering wheel, the other near his gun. As Jason inches forward on his bike, he notices a few thugs coming their way. He quickly shoots Nice Thug in the head, brings his bike around the side where there are no thugs, then runs into hiding. 
Shots are going off everywhere in his direction but Jason manages to escape this area and move to a place inside the warehouse they currently cannot see him.
WORKER 1 
What the hell is going on? 
THUG 3 
Get back to the ship! 
CUT TO GAMEPLAY:
The player now takes control of Jason in what can be a stealth with dual knives or direct approach with guns.
THUG 3 
(Towards another thug) 
Go call for backup!
A man with a SNIPER RIFLE sets up near the boss's office on the second floor scanning the building. 
CUT TO CUTSCENE:
After DEFEATING all the enemies, the ship starts to pull out of dock. 
To block player from going inside, cars block the front entrance. 
EGON comes from the side, kicks Jason, and hits him a few times before he's able to break away, knocking his gun from his hand causing it to slide out of reach. A few more thugs join, without weapons, and surround Jason. 
EGON 
"What do you think you're doing? I taught you how to fight!" 
JASON 
"It's cute, your accent changes when you're pissed off." 
CUT TO GAMEPLAY:
As Jason breaks free, the player takes control of Jason who performs melee combat on all the thugs. Egon makes it very difficult to get a hit in, even without a gun. 
The players goal is to get Egon below a specific shipping container and drop it on him. The player can't do this until all the enemies are defeated. 
CUT TO CUTSCENE:
Once Egon is killed, Jason notices the cargo ship is far in the distance as backup enemies appear on jetski's. He sneaks around to a solo enemy, shoots him, then takes his jetski. 
CUT TO GAMEPLAY:
The player now controls Jason and is being followed by the enemies on JETSKI'S. 
CUT TO CUTSCENE:
Once all the enemies are defeated, a CUTSCENE shows the captain of the cargo ship then Jason holding a gun to his head.
JASON
Turn the ship around. 
CAPTAIN 
Please don't kill me. 
Jason shoves the gun further to his head. 
JASON 
Turn. It. Around. 
The captain turns the wheel and the screen slowly fades out.
The next shot shows police cars all around and cops interrogating the captain and his crew. Children, sick and malnurished, come out of the now docked containers and the captain pleads. 
CAPTAIN 
Please I truly had no idea. None of us did, we never open any containers we ship out. 
Jason, on his motorcycle hidden to the side. turns and leaves the area
Player Hub Script - First Scene
Green is Location
Yellow is Gameplay/Cutscene

1. INT. LOA HIDEOUT - SPARRING ROOM - AFTERNOON 
CUT TO CUTSCENE: 
The League of Assassins hideout ('Eth Alth'eban/Snake's Nest) is located in an underground labyrinthine in the middle of the desert in the Arabian Peninsula. The entrance is well hidden, but once inside it resembles the Al Khazne temple. 
JASON TODD, White Male 22 Y, stands unresponsive starring forward in the middle of a closed in a large empty sparring style room. 
AFTER SLOWLY CIRCLING JASON, FIGURES COVERED HEAD TO TOE IN ALL BLACK, APPEAR SURROUNDING HIM IN A CIRCLE. 
A large GLASS PANEL acting as a one-way mirror is stationed slightly raised over the only obvious door entrance. 
RAS AL GHUL, Leader of the LOA, and THALIA AL GHUL, Ras' assassin daughter, stand behind the glass unseen to anyone in the sparring room. 
RAS 
(In arabic) 
(OS) 
Hagom! 
(Ho-jo-mm) (Attack) 
CUT TO GAMEPLAY: 
The PLAYER controls Jason as enemies attack one by one. The game shows a tutorialization on how to attack enemies teaching basic core gameplay mechanics. 
CUT TO CUTSCENE: 
After the player successfully defeats all the enemies, Jason goes back to an unresponsive state staring forward. 
The focus falls on Ras and Thalia's point of view from the observation room behind the glass. 
The DOCTOR and Ras stand side by side with Thalia in the middle just slightly behind. 
DOCTOR 
He has sustained severe head trauma but as you can see his physical state is pristine. Mentally, there's not progression.
Thalia glares at the Doctor causing him to feel slightly uneasy 
DOCTOR 
(Continued) 
The uh, fighting is a reflex from muscle memory. The blood samples and tests all came back positive showing that this is not a copycat. He has burn marks all over his body from the explosion and dirt under his fingernails as if he... 
(beat) 
crawled out of his own grave. Currently his mind isn't his own, he's like a walking corpse. 
THALIA 
(scoffs) 
You're wrong 
DOCTOR 
(confused) 
I'm sorry? 
Thalia leaves and the Doctor turns to Ras Al Goul. 
DOCTOR 
I'm sorry Mr. Al Ghoul, if I said anything inappropriate... 
Ras Al Ghoul holds his hand up to silence him but says nothing. 
A couple moments later Thalia storms through the door bypassing all the knocked out assassins on the ground headed towards Jason. 
Thalia attacks Jason multiple times while repeating "Fight Me" and "Hit Back." 
In response, Jason does nothing but return to his previous state of staring forward expressionless. 
After a few hits Thalia turns to the glass panel. 
THALIA 
If the fighting's a reflex explain that. 
Thalia walks out the door as the doctor and Ras are shown staring down at her speechless

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